Senior Environment Artist
Manticore Games is creating CORE, a digital playground and community designed to unleash imagination and revolutionize game creation, distribution, and play.
Required Skills: Game Development, Maya, 3DS Max, Photoshop, Zbrush
We are looking for a highly skilled and creative environment prop artist to assist with the development of multiple games on our new platform.
Minimum of 3 years of experience in game development as an artist specializing in AAA modeling using Maya or 3DS Max, Photoshop, Zbrush.
Exceptional understanding of next-generation asset creation pipelines and tools
Demonstrate proficiency in traditional hard-surface poly modeling techniques
Strong low poly modeling and deep understanding of optimized UVs creation
An exceptional understanding of form, shape, structure, and silhouette in regards to modeling
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, excellent communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Nice to haves:
Experience in creating stylized visual designs
Experience working with Substance Painter and Designer
Experience working with Unreal Engine 4 Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
Have shipped an AAA PC or console title as a prop or an environment artist
Create both high resolution 3D sculpts and final low polygon game assets Leverage next-gen PBR material pipelines for use in game engine Iterate on game assets with production artists via prototyping and group critiques